General medical audience
The purpose of this project was to develop basic 3D modeling capabilities in Cinema 4D for hard surface objects. A small variety of ubiquitous surgical instruments were chosen as subjects for the assignment. Importance was placed on dimensional accuracy, mechanical details, touch points, as well as color, material, texture and graphics.
Instruments were placed in a simulated studio environment with a two-light set up. Photorealistic renderings were created using the physical renderer with ambient occlusion and an HDRI studio rig to increase the perception of realistic reflections.
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